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  • 0 comments  /  aggregated from  Coding4Fun  on  Sep 19, 2007 (more than a year ago)   /   original article
    In this article, I will discuss how I have built a 2 player 8-Ball game in Silverlight (play here). I will explain how I used the Expression tools to design the graphics and various .NET techniques to enable user control and game ...
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  • 0 comments  /  aggregated from  Silverlight  on  Aug 31, 2007 (more than a year ago)   /   original article
    Sudoku players rejoice! With this Silverlight application you can put aside your pencil and its eraser—you no longer have to write tiny numbers in dozens of squares. The Silverlight Sudoku Player maintains the candidates for you, allowing you to concentrate on the puzzle....(read more)
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  • 0 comments  /  aggregated from  Silverlight  on  Aug 31, 2007 (more than a year ago)   /   original article
    Sparkle Ball is a Silverlight implementation of the popular break-out game, where you try to keep the ball in play and break all of the bricks. Dr. Dobb has written a lengthy tutorial describing how we built the Sparkle Ball game , starting with the basics of Silverlight and finishing with game mechanics such as sprite movement and collision detection....(read more)
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  • 0 comments  /  aggregated from  Ian Blackburn  on  Aug 31, 2007 (more than a year ago)   /   original article
    Interaction with the Silverlight control and the Html document - in both directions. So in the game you can set the speed and turn sound on and off through Html Input elements. Keyboard and mouse control - used to pause, set speed, ...
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  • 0 comments  /  aggregated from  Adam Kinney, rocking with WPF and Silverlight  on  Aug 28, 2007 (more than a year ago)   /   original article

    Watch the gritty, live action HALO trailer in HD now

    Now for those of you that know, I am not a huge fan of HALO for multiplayer joy (I'm still a UT guy (UT 3 trailer here!)).  BUT I did like the thematic single player mode and I do like the mythology of HALO.  So what better to see then a trailer for the third installment done in live action in HD on demand.

    Lovely, looking forward to the next installment.

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  • 0 comments  /  aggregated from  Silver Lighting - My Silverlight Blog  on  Aug 23, 2007 (more than a year ago)   /   original article

     

    Welcome to Silverlight Games 101

    On April 30, 2007, Microsoft announced Silverlight 1.1 which I feel will change web development forever. Silverlight 1.1 allows developers to create rich cross-browser and cross-platform web applications using managed code such as C#. This blog will focus...

    Source: Blogs - Silverlight Rocks!

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  • 0 comments  /  aggregated from  Silverlight  on  Aug 22, 2007 (more than a year ago)   /   original article
    A Silverlight version of the classic QBasic game Nibbles, in which one or two players guide their snakes to collect numbers while avoiding obstacles. The graphics have the same retro appearance as the original, but this sample demonstrates using a Storyboard as a game loop timer, as well as basic use of custom controls and isolated storage. The source code is available for download on CodePlex....(read more)
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  • 0 comments  /  aggregated from  Laurence Moroney's Web.NEXT Blog  on  Jul 05, 2007 (more than a year ago)   /   original article
    Check out Bubble Factory by Vincent Vergonjeanne who in four days went from no knowledge in Silverlight 1.1. to writing this pretty cool little game: http://cosmik.members.winisp.net/BubbleFactory It's a fast frenetic puzzle game where you have to beat...(read more)
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  • 0 comments  /  aggregated from  Laurence Moroney's Web.NEXT Blog  on  Jul 03, 2007 (more than a year ago)   /   original article
    You just have to check out Zero Gravity, a cool and cute Silverlight puzzle game based at: http://www.ltbennett.com . This is the result of 4 weeks work from a team of 5 people (designers, developers, animators and artists) using Expression Design, Blend...(read more)
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  • 0 comments  /  aggregated from  Dante's blog  on  Mar 28, 2007 (more than a year ago)   /   original article

    Ok, as Blend continues its march, my mind starts moving to things I might do with it. And, naturally, one of the thoughts I've been having, is to write a game in it. There are plenty of technical aspects I need to work out... but here's what I'm thinking.

    It's a "Turn Based RTS". Yup... let's start off with an oxymoron.

    I can't remember the game, but in my old Commodore 64 gaming days, I remember a game where you'd give individual orders to each of your units, hit "End Turn", and it would go into RT mode and you'd see the moves carried out. I.e. you could tell unit A to move from location X to location Y, and consider enemy B to be the primary target.

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