Product Description
A one-of-a-kind book on Windows Phone 7 development
While numerous books cover both Silverlight and XNA, there lacks a resource that covers the specifics of Windows Phone 7 development. This book fills that void and shares the specifics of building phone applications and games. You’ll learn how to get started with designing, building, testing, and deploying mobile applications for Windows Phone 7. Working examples used throughout the book cover how to design and layout a Windows Phone 7 application, interact with the device, and even sell your applications.
- Fills the void in the market for an instructional book on developing applications for Windows Phone 7
- Offers an overview of Windows Phone and discusses the necessary tools
- Explains how to work with multiview applications
- Addresses tool bars, pickers, table views, navigation controllers, application setting, and user defaults
- Reviews drawing with XNA, using the camera, and understanding basic data persistence
Explore the exciting possibilties of Windows Phone 7 development with this invaluable reference.
From the Back Cover
Test and deploy rich mobile applications for Windows Phone 7
The inclusion of Silverlight and XNA on Microsoft's Windows Phone 7 offers you the opportunity to create unique applications for this smart phone. Using tools such as Visual Studio, Expression Blend, and the device emulator, this book shows you how to take your Windows Phone 7 applications from the drawing board to the marketplace. Helpful examples throughout the book and on the website demonstrate how to design and lay out a Windows Phone 7 application, interact with the device, and even sell your applications.
Professional Windows Phone 7 Application Development:
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Provides an overview of Windows Phone 7 tools and user interface basics
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Explains how to use the panorama, pivot and map controls, navigate between pages, and work with application settings
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Shares techniques for working with multiview applications, autorotating, and autosizing
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Offers advice for understanding application lifecycle management and XNA game development
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Uncovers tips for utilizing taps, touches, and gestures, and working the camera
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Includes downloadable examples from the website and discusses best practices for building mobile applications
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