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Windows Phone 7

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  • author  Peter Kuhn  /  released on  May 16, 2012
    Creating SilverlightShow Windows Phone App: Ebook

    Product Description

    This e-book collects the 4 parts of SilverlightShow article series 'Creating the SilverlightShow Windows Phone Application' authored by Peter Kuhn.

    From the author: At the end of February, the official SilverlightShow Windows Phone app has been accepted into the Marketplace. The app gives you access to some of the content of this website, including news, articles and events, and is completely free for use (also ad-free!). Some of the convenience features include the possibility to create reminders for upcoming events and webinars directly on your phone, to get notifications about new content in the form of live tiles, and to maintain a local list of favorites that allows you to permanently store items for later reading. If you haven’t checked out the app yet, you can find more details and a quick intro video here, or visit its Marketplace page here.

    The creation of the app was an interesting experience, because unlike other phone projects I had worked on in the past, this one wasn’t a greenfield development. Obviously the SilverlightShow portal already existed, had a long-established production infrastructure and already a lot of existing content available.

    Buy from:
    Purchase from SilverlightShow Ebook store



  • author  Ramesh Thalli  /  released on  Oct 28, 2011
    Windows Phone 7.5 Data Cookbook Over 40 recipes for storing, managing, and manipulating data in Windows Phone 7.5 Mango applications.
    • Simple data binding recipes to advanced recipes for building scalable applications
    • Techniques for managing application data in Windows Phone mango apps
    • On-device data storage, cloud storage and API interaction

    In Detail

    Windows Phone 7.5 Mango contains support for apps written in Silverlight or XNA. These apps can store data on the device, and also load and manipulate data from "the cloud" and other web services.

    This Windows Phone 7.5 Data Cookbook has a range of recipes to help you apply data handling concepts. You will be able to apply the knowledge gained from these recipes to build your own apps effectively.

    This Windows Phone 7.5 Data Cookbook starts with data binding concepts at the UI layer and then shows different ways of saving data locally and externally in databases. The book ends with a look at the popular MVVM software design pattern. The recipes contained in this book will make you an expert in the areas of data access and storage.

    Who this book is written for

    The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge.

    Buy from:
    Amazon

    Packt
  • author 
    Windows Phone 7 XNA Cookbook

    Product Description

    • Complete focus on the best Windows Phone 7 game development techniques using XNA 4.0
    • Easy to follow cookbook allowing you to dive in wherever you want.
    • Convert ideas into action using practical recipes

    In Detail

    Developing games for Windows Phone 7, a new mobile platform, is your big chance to impact the world of mobile games. The XNA 4.0 for Windows Phone 7 integrates a lot of capabilities from software and hardware for you to create incredible games. The next generation of mobile games will be built by you.

    Windows Phone 7 XNA Cookbook is the best choice for you to make a game on Windows Phone 7. The book helps you to master the indispensable techniques to create your games using XNA 4.0. From the basics such as animating a 2D sprite and interacting with the customized graphical user interface to the more challenging such as 3D graphic rendering and collision detection.

    This comprehensive cookbook covers all the essential areas of XNA game development for Windows Phone 7, such as approaches to control the sensors, gestures and typical kinds of cameras. We also have recipes for sprite animation, texture rendering, and graphical user interface development that will give you a powerful tool to work with 2D effects. After this we move onto the more juicy stuff with recipes covering 3D graphic rendering and collision detection, and major ways to improve your loading efficiency. You will also work with Xbox live so you can take your game global. Finally, no mobile game development book would be complete without a look at performance optimization to make your games run faster. Windows Phone 7 XNA Cookbook will equip you with the firepower to rock the game world.

    Buy from:
    Amazon

    Packt
  • author  Andrea Boschin  /  released on  Jan 18, 2012
    Windows Phone 7.5 Fundamentals: Ebook This ebook collects all 8 parts of SilverlightShow article series 'Windows Phone 7.5', together with source code.

    In these eight chapters Andrea Boschin explores key concepts of Windows Phone 7.5 (Mango), illustrating each of them with examples, and full source code for the demos. You will find a number of options to simplify development tasks on Windows Phone 7.5, as well as add interesting features.

    Buy from:
    Purchase from SilverlightShow Ebook store

  • author 
    OData & Cloud Augmentation of Windows Phone Apps: Ebook

    Product Description

    This e-book collects all 3 parts of SilverlightShow article series on using OData and Azure in Windows Phone, together with source code.

    From the author: 

    Windows Azure & Windows Phone seem to be two very popular technologies out of Redmond right now.

    There is obviously a lot of buzz around cloud infrastructure involving Azure solutions and the wonderful developer story that we have for Windows Phone development. But, should these two platforms work together & if so, can they? How can you as a Mobile/Windows Phone developer utilize the cloud?

    In the first chapter, we talk about how to leverage Windows Azure to supplement our Windows Phone application. In particular, we will see how SQL Azure can be rather beneficial in providing globally accessible & scalable backend for mobile solutions on Windows Phone & other disparate platforms. The key link we shall leverage is OData Services for providing cross-platform read/write access to a central data repository... 

    Buy from:
    Purchase from SilverlightShow Ebook store

  • author 
    Getting Ready for the Windows Phone 7 Exam 70-599: E-book

    Product Description

    Microsoft's certification exam 70-599 for its new mobile platform is named "Designing and Developing Windows Phone 7 Applications" and has been published on July 14th, 2011. This ebook will try to bring you up to speed to take the exam, or can be used as a basis to plan your own, self-paced learning to prepare for the exam at a later point.
     
    The ebook is based on SilverlightShow's 5-part article series ‘Getting ready for the Windows Phone 7 Exam 70-599'authored by Peter Kuhn. While the online article series gives references to external resources, here we have done our best to include those resources as full text, so you may enjoy the ebook while travelling, at places with no connection, on your desktop, etc. For each topic the author Peter Kuhn has picked the resource that best covers the material needed. Of 36 total selected resources, 33 have been published as full text, and the rest of the resources are still included as links due to lack of copy permissions or inability to reach the respective authors.

    Buy from:
    Purchase from SilverlightShow Ebook store

  • author 
    Windows Phone 7 Data Access Strategies: Ebook

    Product Description

    This e-book collects all 5 parts of SilverlightShow article series 'Windows Phone 7 Data Access Strategies' together with source code.

    From the author: In these five chapters I've deeply explored the tools and the network connectivity scenarios about security and availability. Windows Phone is for sure an effective platform that provides a good environment to access resources with a wide set of tools and, as Microsoft usually does, it is also simple to use. There are only a bunch of things you have to take care of, and it is important that you make the right choices.

    Buy from:
    Purchase from SilverlightShow Ebook store

  • author 
    Tags:   xna , gaming , windows-phone-7 , xbox , tom-miller , dean-johnson
    XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 Product Description

    Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

     

    This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

     

    You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. 

    Buy from:
    Amazon

  • author 
    Windows Phone 7 Silverlight Cookbook Silverlight has revolutionized development using Microsoft technologies. It is an excellent tool for mobile application development. The XAML-based markup and familiar C# code are the perfect combination for building apps efficiently and with minimum hassle.

    Packed full of recipes containing comprehensive instructions for the tasks required to build modern compelling smartphone apps using Silverlight.

    Starting with application design and architecture, you will quickly move on to more technical features and APIs you can implement to make your app stand out. You will use the Camera API to scan barcode, location services to pinpoint the user’s GPS coordinates and accelerometer to provide feedback based on movement of the phone. All of these features can be provided in a slick user interface through the power of Silverlight. Animations, behaviors and XAML provide all you need and more.

    Buy from:
    Packt

  • author 
    Migrating to Windows Phone 7

    Coming soon...

    Product Description

    This book offers everything you'll need to upgrade your existing programming knowledge and begin to develop applications for the Windows Phone 7. 

    It focuses on the 75 percent of the material that you will need 95 percent of the time. We're not going to teach you object-oriented programming (OOP) all over again, but we are going to take the time to point out how .NET and C# differ in their execution of the standard OOP concepts from other languages' implementations in order to make your migration as smooth and stress-free as possible.

    Migrating to Windows Phone 7 will lead you through a tour of the key features of developing for Microsoft's devices. We'll consider everything from data handling to accelerometers, from mapping to WCF. We'll also walk you through monetizing your application through Microsoft's online Windows Phone 7 store.

    Buy from:
    Amazon


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