This webinar has been delivered on November 9th, 2011.
Windows Phone comes with several built-in options to do networking, for example to access web services or conveniently make http requests. But with the recent "Mango" update, several new options have been added that enable additional scenarios like multiplayer gaming or instant messaging – all of which were hardly possible before, or only with several limitations in place. In this webinar we will take a look at these features and learn how you can use them to enable performant, custom networking in your application.
The contents in particular:
- Sockets: an overview of the new networking features in "Mango"
- TCP vs. UDP: making a decision
- Sample code
- Obstacles during development and testing
- [Optional] Advanced topic: Multicast
Presenter: Peter Kuhn
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About the speaker:
Peter Kuhn, aka "Mister Goodcat" is an MCPD for .NET, Silverlight and Windows Phone 7, and has earned the Microsoft Community Contributor award in 2011. He has more than ten years of experience as developer, project lead and technical director. Today he works as trainer for Microsoft .NET, Silverlight business application development and the Windows Phone 7 platform (both Silverlight and XNA), and as technical author. You can find his trainings and more info on http://www.goodcat-trainings.net/.
Peter is the author of many SilverlightShow articles, among which the appreciated 14-part article series 'XNA for Silverlight Developers' (also available as an ebook). He also delivered SilverlightShow webinar 'XNA for Windows Phone 7' (watch the recording) and a SilverlightShow-supported training on XNA for Windows Phone.
Who is this webinar appropriate for:
Windows Phone developers
Duration:
60-70 minutes, including Q&A
Technical Requirements:
Internet connection and computer speakers for audio.
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