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posted by
Silverlight Show
on
Jul 31, 2013 (4 days ago)
Read original post by Peter Torr at Windows Phone Developer Blog At the recent Build developer conference in San Francisco I presented a session on networking in Windows Phone 8. Part of the session was about using the Proximity APIs to cover peer-to-peer scenarios like multiplayer gaming, but the first half was dedicated to more traditional networking APIs – in particular, HTTP and sockets. Here ...