Some of the graphics were understandably left as raster since there would be no equivalent way to achieve the same result in Blend. But the elements that bothered me were usually simple panels or buttons [...] had rounded corners, and they had some kind of bevel that made them appear raised or lowered.
Whilst working on a proof of concept, we came up with an idea for an interesting menu in the form of an arc around a company logo at the top-left corner of the UI. These icons formed a fish eye effect when the mouse moved over them and could be dragged onto the UI to open new windows.
Whilst working on a proof of concept, we came up with an idea for an interesting menu in the form of an arc around a company logo at the top-left corner of the UI.
These icons formed a fish eye effect when the mouse moved over them and could be dragged onto the UI to open new windows.
SmartyP has recreated the iPhone's implementation very successfully and you should definitly check his work.
I've been doing a bit of work at the new job on some custom panels relative to our project. In doing the work we have been talking a lot about the iPhone's main launcher panel and how the iPhone implements dragging and reordering of icons on the screen. I wanted to take what I have learned in working on those custom panels and apply it to actually recreating the iPhone's implementation.