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Windows Phone 7 Game Development

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(3 votes)
author   Adam Dawes  /   released on   Dec 27, 2010
Tags:   windows-phone-7 , gaming , adam-dawes
Categories:   Windows Phone 7

Product Description

Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games.

Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

What you’ll learn
  • How to get started with Windows Phone 7 development, from setting up the IDE to debugging techniques.
  • Develop using the free or full versions of Visual Studio 2010.
  • Master high performance 2D and 3D graphics using the XNA development environment.
  • Build 2D games using Silverlight and also learn how to publish them to the web.
  • Find out the best ways to control your games, including using touch screens, keyboards and accelerometers.
  • Produce high quality music and sound effects from your games.
  • Masses of example code and working projects, including two example games, "Cosmic Rocks" and "Diamond Lines."
  • All you need to release your games to the world for fun or to sell.

Who this book is for

Windows Phone 7 Game Development is aimed at those with an existing background in programming and knowledge of the C# programming language. No prior knowledge of programming for Windows Phone 7, its primary presentation technologies (Silverlight and XNA), or programming games in general is needed. This book will guide the reader through the steps required to become proficient in all of these areas of development.

Table of Contents

  1. Windows Phone and .NET
  2. Getting Started with XNA
  3. Creating a Game Framework
  4. User Input
  5. Sounding Out with Game Audio
  6. Drawing with Vertices and Matrices
  7. The World of 3D Graphics
  8. Further 3D Features and Techniques
  9. Enhancing Your Game
  10. The Application Life Cycle
  11. Getting Started with Silverlight
  12. Silverlight Controls and Pages
  13. Gaming with Silverlight
  14. Enhancing Your Silverlight Games
  15. Distributing Your Game
  16. Running on Other Platforms

About the Author

Adam Dawes is a software developer and systems architect working at a cutting edge online service development company. He has been a compulsive programmer since the age of four, when he was first introduced to a monochrome Commodore PET. The love affair has continued through three subsequent decades, flourishing through the days of the 8-bit dinosaurs to today's era of multi-core processors and pocket supercomputers. A constant throughout all of this has been Adam's fondness of computer games. From the very first time Nightmare Park displayed its devious maze of pathways in green symbols back in 1980, he has been a games player across a variety of genres and styles. These days he spends his spare time playing the latest 3D titles on his PC, or enjoying some of the classics in his stand-up arcade machine or sit-in cockpit driving cabinet. Creating his own games has always been a hobby and while he has no intention of becoming part of the professional games industry, he has a lot of fun developing his own titles nonetheless. Adam lives with his wife Ritu and son Kieran in the south-east of England. His web site is at www.adamdawes.com.

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