In this article, René Schulte explains how to write pixel shaders for Silverlight and WPF with HLSL, as well as how to write an extensible Silverlight application for shader demos.
This introductory article will explain how to write pixel shaders for Silverlight and WPF, what tools should be used, and how to work with the tools. Furthermore, it will show how to build an extensible Silverlight shader application.