Delving Inside Wizard’s Tower, Part 3 (WP7 development series)
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Silverlight Show
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Jul 29, 2012 (4 months ago)
Read the original article at Did Not Finish This is Part 3 of a three part behind-the-scenes development series for Wizard’s Tower, my free game for Windows Phone. Part 1 focused on the physics that drive the gameplay. Part 2 focused on how the levels were created in GLEED2D, a free, generic level editor. Finally, Part 3 will now focus on how the animations were created using Anime Studio Pro 8, a ...