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  • author  Tom Miller,Dean Johnson  /  released on  Dec 22, 2010
    Tags:   xna , gaming , windows-phone-7 , xbox , tom-miller , dean-johnson
    XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 Product Description

    Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

     

    This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won’t get anywhere else–including thorough coverage of new Windows Phone APIs for mobile game development.

     

    You’ll quickly build simple games and get comfortable with Microsoft’s powerful XNA Game Studio 4.0 toolset. Next, you’ll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. 

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    Amazon



  • author  Peter Kuhn  /  released on  Jun 24, 2011
    XNA for Silverlight Developers

    Product Description

    This e-book collects all 14 parts of the series 'XNA for Silverlight developers', together with source code. Explore XNA with the convenience of a fully offline resource!

    Silverlight is not the only possibility to create software for Windows Phone 7 devices, there's also XNA. Most people that are interested in developing for the new mobile platform probably have already read about it, mostly in the context of game programming. 

    This e-book  gives a quick overview of XNA on the mobile platform for Silverlight developers who have not dealt with XNA in detail before. It explains the possibilities of interaction between Silverlight and XNA, and why you as a Silverlight developer should care about XNA even if you don't want to develop games.

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    Purchase from SilverlightShow Ebook store

  • author  Chris Williams,George Clingerman  /  released on  Mar 01, 2011
    Tags:   xna , gaming , windows-phone-7 , chris-williams , george-clingerman
    Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

    Product Description

    Create the next generation of gaming titles for Windows Phone 7!

    Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away.

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    Amazon

  • author  John Kanalakis  /  released on  Nov 30, 2010
    Pro Game Design with Silverlight 4 Product Description

    It was once common knowledge that anyone interested in making Web-based games must learn Flash and ActionScript. Things have changed with Silverlight 4—now you can leverage your existing C# language skills to produce high-quality and feature-rich games for the Web.

    Pro Game Design with Silverlight 4 teaches you how to build a flexible and feature-rich Web-based game engine using Microsoft’s Silverlight 4 Web plug-in for Safari, Firefox, and Internet Explorer. You’ll learn the fundamentals of game design and how to implement them in a flexible and highly re-usable Silverlight game “template,” or engine. Throughout this discovery process, you will find new and innovative ways to apply the C# programming language and XAML markup language.

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      Amazon

    • author  Gastón C. Hillar  /  released on  Oct 15, 2009
      Tags:   gaming , 3d , gastón-c.-hillar , silverlight-3
      3D Game Development with Microsoft Silverlight 3: Beginner's Guide Product Description

      A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine

      • Develop online interactive 3D games and scenes in Microsoft Silverlight 3 and XBAP WPF
      • Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and advanced object-oriented techniques to simplify the game development process
      • Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds
      • Packed with inspiring, realistic examples offering impressive graphics, strong performance, and a rich interactive experience

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      Amazon

    • author  Michael Snow  /  released on  Jun 24, 2009
      Tags:   silverlight-3 , gaming , michael-snow
      Game Programming with Silverlight

      Product Description

      Learn to program fun and challenging games using Silverlight, a rich, web-based application that is ideal for rapid, casual game development. Game Programming with Silverlight shows anyone interested in game design and development how to build web-based games using any of the major operating systems and browsers. This comprehensive guide walks readers through every feature of Silverlight used in game creation. You’ll get an introduction to Silverlight 3 and all of its cool features. After you’re comfortable with the application you’ll learn how to create your game world, add objects and animate them, incorporate sound and music, network your game and make it multiplayer, and more! Each chapter covers a wide range of topics that you can leverage to build just about any type of game using Silverlight.

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      Amazon