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Adding Behaviors Programmatically

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0 comments   /   posted by Silverlight Show on Aug 24, 2009
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Tags: Physics , Behaviors
In this post Andy Beaulieu describes adding Behaviors at runtime for the Physics Helper Behaviors.

These behaviors are a little different in that they are dependent on a PhysicsControllerBehavior as kind of a “master controller.” There are also dependencies for some of the other Behaviors – for example a PhysicsJointBehavior depends on the existence of a PhysicsObjectBehavior for the bodies it is joining. So there is an additional call necessary for some of the Physics Behaviors (this may be fixed in a future release).

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