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  • 0 comments  /  posted by  Silverlight Show  on  Oct 19, 2009 (2 weeks ago)
    Tags: Games , Physics
    Jeff Weber has produced a cool Silverlight game called Tire Storm. You can check it out live and try to top the high score list by playing it on Jeff's site or over at Mashooo.


  • 0 comments  /  posted by  Silverlight Show  on  Aug 24, 2009 (2 months ago)
    In this example Gavin Wignall builds a very simple driving game using the Farseer Physics engine.

     

    In this example I build a very simple driving game using the Farseer Physics engine. This add-on for Silverlight allowed me to build this example purely in Blend without having to touch a single line of code!

    This example uses the drag and drop joint behaviours available to connect the wheels to the car and allow them to act independantly. I haven’t spent much time tweaking the available variables so the car is a bit too bouncy – so if you’re not careful, expect to roll it!

  • 0 comments  /  posted by  Silverlight Show  on  Aug 24, 2009 (2 months ago)

    Gavin Wignall has posted an example which was done inside Blend using behaviours added from the Farseer Physics Engine.

    This example took minutes to throw together, in fact I spent more time watching the cool crazy mayhem that it created than building it!

    I have not had enough time to fully thrash out this add-ons potential, but first impressions lead to some very ‘easy to use’ cool features that will greatly expand your ‘bag of tricks’ in the Silverlight world.

  • 0 comments  /  posted by  Silverlight Show  on  Aug 24, 2009 (2 months ago)
    Tags: Physics , Behaviors
    In this post Andy Beaulieu describes adding Behaviors at runtime for the Physics Helper Behaviors.

    These behaviors are a little different in that they are dependent on a PhysicsControllerBehavior as kind of a “master controller.” There are also dependencies for some of the other Behaviors – for example a PhysicsJointBehavior depends on the existence of a PhysicsObjectBehavior for the bodies it is joining. So there is an additional call necessary for some of the Physics Behaviors (this may be fixed in a future release).

  • 0 comments  /  posted by  Silverlight Show  on  May 25, 2009 (5 months ago)
    Here is the new website of Rene Schulte made entirely with Silverlight.
  • HomeLight - 100% Silverlight website powered by real-time physics

    2 comments  /  posted by  Silverlight Show  on  May 25, 2009 (5 months ago)
    Here is the new website of Rene Schulte made entirely with Silverlight.

    This is the Silverlight 2 remake of my website, which is powered by his flexible Silverlight soft body physics Engine. It's completly interactive.

  • A bit of Physics for an InertialScrollViewer

    0 comments  /  posted by  Silverlight Show  on  May 12, 2009 (5 months ago)

    Andrea Boschin has posted an article in which he wants to illustrate how to apply some simple physics formula to create a reusable InertialScrollViewer.

    Silverlight 2.0 and 3.0 come with an useful control called ScrollViewer, that helps when long list of elements needs to be scrolled with a traditional scrollbar. New mobile devices like the iPhone introduced a new kind of ScrollViewer where the user only needs to use his thumb to move the lists of elements on the screen. This beautiful kind of ScrollViewer often give an impressive feedback with a fluid scrolling that ends in a real soft deceleration giving the impression that the bend of elements is subject to the physics rules. This is not only scenic, but give the user a natural feedback that take usability to the maximum levels.

  • Expression Blend 3 Behaviors

    0 comments  /  posted by  Silverlight Show  on  Mar 25, 2009 (7 months ago)
    Tags: Expression Blend 3 Preview , Silverlight 3 , Physics , Behaviors

    There are two articles in which are discussed Blend 3 behaviors. The first one is coming from Christian Schormann and is called Blend 3 behaviours. The second post is written by Andy Beaulieu. Here Andy talks about physics behaviors, how to get started with behaviors and how to create a new behavior.

  • Silverlight Game - Boss Launch Beta

    0 comments  /  posted by  Silverlight Show  on  Mar 24, 2009 (7 months ago)
    Tags: Games , Physics
    Andy Beaulieu has created a little Silverlight physics game called "Boss Launch".

    In "Boss Launch," you catapult your obnoxious leader into various targets, trying to knock down enough stuff to reach the next level. This Silverlight 2 game was created using Expression Blend, Visual Studio, the Physics Helper Library, and the Farseer Physics Engine.

  • Collision testing on a free moving object in Silverlight

    0 comments  /  posted by  Silverlight Show  on  Mar 13, 2009 (7 months ago)
    Tags: Physics

    In a previous post Gavin Wignall dabbled in making a dragable bouncy ball that simulated a gravity effect when released. Now he has taken that project and cleaned it up a bit to get rid of most of the bugs. In addition to the dragable ball there is also a box (’Move me’) that you can drag that the bouncy ball will bounce off / on. Read the whole post or grab the code and start playing.


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