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Postprocessing Effects on Windows Phone, Part II

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0 comments   /   posted by Silverlight Show on Oct 25, 2012
Tags:   windows-phone , xna , catalin-zima

Read original post at Catalin Zima's Blog

For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I
Starting from where we left of, this part will be focused on a single effect: random noise.

Random Noise
My original inspiration for this was the subtle ‘film grain’ effect seen in the first Mass Effect, though by no means do I think my version is anywhere near in quality and subtleness. Actually, I kinda pushed it to be more visible for the sake of this article.


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