Read original post at Catalin Zima's Blog
For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I
Starting from where we left of, this part will be focused on a single effect: random noise.
Random Noise
My original inspiration for this was the subtle ‘film grain’ effect seen in the first Mass Effect, though by no means do I think my version is anywhere near in quality and subtleness. Actually, I kinda pushed it to be more visible for the sake of this article.