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Postprocessing effects on WP7, Part III

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0 comments   /   posted by Silverlight Show on Oct 31, 2012
Tags:   windows-phone , xna , catalin-zima

Read original post by Catalin Zima at Catalin's Game Development Blog

Previous parts in this mini-series:

  • Postprocessing effects on WP7, Part I
  • Postprocessing effects on WP7, Part II
In this third and final part of this series of samples related to postprocessing on WP7, we’ll handle two effects: pixelate and radial blur.

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