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Windows Phone – running game loops in Silverlight

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0 comments   /   posted by Silverlight Show on Feb 08, 2011
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SilverlightShow Page for all Silverlight and Windows Phone 7 (WP7) things on TwitterWhile developing his WP7 Bitbreaker game, Gavin Wignall tried and tested several methods to get a reliable game loop running.

Source: Silverlight Buzz

Many games require movement that is affected by constant changing factors. This often requires that movement to be adjusted on a regular basis. In arcade games, for example Bitbreaker, this action is required to happen many times each second. A game loop is the function that fires this repeatable action on a regular basis.


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