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  • The Reactive Snake for Windows Phone 7

    0 comments  /  posted by  Silverlight Show  on  May 05, 2011 (3 days ago)
    SilverlightShow Page for all Silverlight and Windows Phone 7 (WP7) things on Twitter

    Continuing his experiments with Reactive Extensions, Andrea Boschin put together a small example that shows an alternative use of the library to create a little Snake game for WP7.

    Source: Silverlight Playground

    The core of the game is based on two separate uses of the Reactive Extensions. From one side I have a main loop that is based on a frequent timeout that in a complete version of the game could be used to change the game speed. In this version it is set to 75 milliseconds. Every time the timeout is elapsed I move forward the Snake of one position saved in two variables XDirection and YDirection. This variable can assume the values of 1 or -1 if the snake is moving along the direction and 0 if the snake is moving along the opposite direction.



  • 0 comments  /  posted by  Michael Golnik  on  May 04, 2011 (4 days ago)
    Tags: Gaming
    POP Numbers

    This is a game designed to help students learn the times tables!

    Solve formula that appear at the bottom of the screen. Search bubble with the right result and click it. Solve all formulas and catch all bubbles to complete level.

    Go play the game >>

  • XNA Game resources: Free sounds and music to use in your games

    0 comments  /  posted by  Silverlight Show  on  May 04, 2011 (4 days ago)
    Tags: Gaming , XNA
    SilverlightShow Page for all Silverlight and Windows Phone 7 (WP7) things on Twitter

    Take a look at this blog post on free sound and music resources for your XNA games.

    Source: MSDN Blogs

    If you need Free sounds, music, 3D Graphics or 2D graphics, then you need to get these game templates.

    There is a treasure trove of sounds, music and other objects in the AppHub! If you download and install many of the apps they all include reusable sounds, background music and art resources! Make sure to look at the license though, there are slight differences.
    Are you interested in creating games for Windows Phone 7 but don't have any XNA experience?

    Then sign up for a 3-day Online Training Course delivered by CompletIT and Peter Kuhn! Read the course agenda!
    Take advantage of the early-bird promo price until May 20th!

  • 0 comments  /  posted by  Peter Zurub  on  May 02, 2011 (6 days ago)
    Tags: Gaming
    Slot machine and Checkit Poker Games on Facebook

    Check these two online games on Facebook:

        1) Slot machine

        2) Checkit Poker (multi-user online game)

    Please visit http://www.sesofts.com/ to login!

     

  • 0 comments  /  posted by  Svetla Stoycheva  on  Apr 29, 2011 (1 week ago)

    XNA for Windows Phone 7: a 3-day Online Training XNA for Windows Phone 7 training

    Delivered by CompletIT and Peter Kuhn

     

    June 1, June 2 and June 3, 2011

    Each day from 9.00 am till 1.30 pm PST (see your local time)
    $199 early-bird until May 20, 2011 / $299 standard
     


     

    Unable to attend at this time of the day?
    Send your desired time for this training to trainings [at] completit.com and an additional training session may be scheduled upon interest.

    Are you interested in creating games for Windows Phone 7 but don't have any XNA experience? Are you tired of reading tutorials that put you in a passive role and provide answers to all the questions except those you really want to ask? Don't you just hate these "simple samples" that leave you flat once you want to do things slightly differently because they omit important details or are based on outdated information? Then this training is just right for you!
     
    In this 3-day-training, expect a round trip to all the important technical topics in XNA for Windows Phone 7. This already includes information about the improvements of the upcoming "Mango" update. In addition, you will also talk about accompanying issues: what problems you potentially will be facing and solutions to them, what to do and what to avoid when you create your own games. How to publish your finished work and what monetizing options you have. And finally you will see that the story doesn't end once your game is finished. All this is rounded off by extensive Q&A sessions where you will be able to get answers to your most pressing questions.
     
    Download the course outline (PDF)

    I. Course Agenda
     

    1. Common topics

    • From idea to the final game: how professional game design works
    • Game development as an indie developer: chances and limitations
    • Prerequisites for game development in general and on Windows Phone 7
    • Beta testing, publishing your finished game and rolling out updates
    • Monetizing options and what to expect from them
    • I have published my game! What now?

    2. Technical topics

    • XNA's basic concepts and mechanisms
    • Creating a flexible structure for your games
    • Drawing 2D content, including text
    • Animations
    • Drawing 3D content
    • User input
    • Music and sound
    • Menus/UI frameworks
    • Tombstoning in games
    • Advanced topics
    • Debugging and profiling
    • Differences between Windows Phone 7 RTM and "Mango"

    Depending on the available time and general consent of the trainees, individual parts can be shortened or discussed in more detail, and additional topics can be added to the list.
    Trainees will be able to send their feedback on the topics using the initial sign up form, as well as through feedback forms displayed at the end of each training session.
     

    II. About the Trainer
     
    This training will be delivered by Peter Kuhn (aka Mister Goodcat) - author of Silverlight Show's XNA for Silverlight developers series, a recognized Silverlight community member with substantial commercial game development experience, recently awarded Microsoft Community Contributor award for his contributions to silverlight.net forum discussions.

    Peter is known for his sophisticated articles and posts that go beyond the usual. He avoids the common "do this, then that, then that" style and instead also tries to answer the "why" on topics. He likes to provide background information, animate others to look at problems from different angles, and to critically balance pros and cons, talk alternatives. Peter tweets from @Mister_Goodcat.
      
     
    III. About CompletIT
     
    CompletIT is a Silverlight and Windows Phone 7 Training and Development company, committed to facilitate the adoption of Silverlight and Windows Phone 7 technologies worldwide by organizing free webinars and trainings, by creating and supporting SilverlightShow portal and activities, by helping individuals and companies to get advantage of the vast capabilities of these two technologies.
     

    IV. Course Duration
       
    The course will be delivered in 12 hours, spanning in 3 days: June 1st, June 2nd and June 3rd, from 9 am PST to 1.30 pm PST (includes two 15 mins breaks).
     

    V. Course Pricing

    • early-bird promo price, until May 20, 2011: $199
    • price after May 21, 2011: $299 

     
    VI. Payments

    After registration, you will be taken to a payment page where you may pay with your PayPal account, or any major credit card.

    If you prefer to pay via bank transfer, please submit the first registration page (until the payment options are displayed), and then contact us at trainings [at] completit.com to receive the bank transfer details. We'll notify you when you transfer has been received, and will send your training confirmation.
     

    VII. Course Materials
        
    After the training all trainees will receive:

    • The presentation slides
    • All demos and examples used during the training
       

    VIII. Minimum Number of Attendees
        
    The minimum number of trainees required for this event is 5. If the minimum number is not reached, the course would be cancelled and payments refunded to subscribed attendees.
     

    IX. Technical Requirements
       
    This course will be delivered online, via an online training software. Internet connection and a headset with microfone would be needed. All instructions on joining the webinar will be available in the training registration confirmation email received immediately after signup and payment.
     

    X. Questions?
      
    For any questions regarding this training, please reach trainings [at] completit.com
     

     
     

  • Silverlight TV 70: Sockets Unplugged

    0 comments  /  posted by  Silverlight Show  on  Apr 29, 2011 (1 week ago)
    SilverlightShow Page for all Silverlight and Windows Phone 7 (WP7) things on Twitter

    In this week’s episode of Silverlight TV, Peter Smith of the Silverlight networking team joins John Papa to discuss sockets and demonstrate how they work by using them to play an "I Spy"-like game that Peter created.

    Source: Channel 9

    The game results and scores are updated instantly on two client PCs, and after Peter and John play, Peter jumps into the code and shows how the socket service works on both the client and the server.

  • 0 comments  /  posted by  Peter Kuhn  on  Apr 26, 2011 (1 week ago)
    Are you interested in creating games for Windows Phone 7 but don't have any XNA experience?
    Then sign up for a 3-day Online Training Course delivered by CompletIT and Peter Kuhn! Read the course agenda!
    Take advantage of the early-bird promo price until May 20th!

    This article is part 10 of the series "XNA for Silverlight developers":

    Games inherently have a different UI and user experience concept compared to business applications. Where you scroll through endless lists of items and enter data in greyish forms on one side, you use a game pad or touch input to control a character through a thrilling fantasy world on the other side. In some situations however, you suddenly find yourself to be in need of all these boring controls of normal desktop applications for your game too. Whenever you want to create a menu or request certain data from the user for example, you need the same kind of UI in one way or another: text boxes, combo boxes, buttons.
  • 0 comments  /  posted by  Silverlight Show  on  Apr 18, 2011 (2 weeks ago)
    SilverlightShow Page for all Silverlight and Windows Phone 7 (WP7) things on TwitterIn this series of blog posts (read part 1), Jo De Greef will be covering the steps to go through to create a game similar to Angry Birds.

    Source: Jo De Greef's Blog
    We will cover topics such as game screen management, sprite sheets, animations and of course the physics engine.
                                                             
  • 0 comments  /  posted by  Silverlight Show  on  Apr 14, 2011 (3 weeks ago)

    SilverlightShow Page for all Silverlight and Windows Phone 7 (WP7) things on TwitterIn this blog post, Andy Beaulieu shows you how to leverage existing libraries and tools to easily create a 3D Physics based game or simulation using the new 3D features of Silverlight 5.

    Source: Andy's Blog

    Silverlight 5 introduces new support for hardware accelerated 3D which makes it possible to create truly unique experiences. Unfortunately, the 3D API provided is very low-level, and probably not easily picked up by the average developer.
  • 0 comments  /  posted by  Peter Kuhn  on  Apr 10, 2011 (4 weeks ago)
    Are you interested in creating games for Windows Phone 7 but don't have any XNA experience?
    Then sign up for a 3-day Online Training Course delivered by CompletIT and Peter Kuhn! Read the course agenda!
    Take advantage of the early-bird promo price until May 20th!

    This article is part 9 of the series "XNA for Silverlight developers":

    Until now, we have looked at individual features of game programming on the phone in an isolated manner. We learned about graphics, animations, input, audio and others, and for each of these samples, we created new empty game projects and put the logic in the main game screen and few helper classes. In a real world scenario, your game will combine various different aspects and features, and you naturally would want to structure your game a lot more. Once again some of these details are also subject to restrictions given by the certification requirements.

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