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  • 0 comments  /  posted by  Jose Luis Latorre Millas  on  Jun 07, 2010 (1 week ago)
    Check this new behavior recently published with full source code at the Microsoft Expression Blend Behavior's gallery. It allows us to bind the mouse movement to a plane projection of a FrameworkElement without any line of code.
    Get it here http://gallery.expression.microsoft.com/en-us/Project3DToMouse and learn a bit more about it here: http://silverlightguy.com/2010/06/03/project3dtomouse-a-mouse-powered-3d-projection-behavior/ 



  • 3 comments  /  posted by  Miroslav Miroslavov  on  May 31, 2010 (1 week ago)

    This is part 7 of the series “Silverlight in Action”:

    1. Visuals staring at the mouse cursor.
    2. Floating Visual Elements.
    3. Flipping Panels.
    4. Flying objects against you.
    5. Smoke effect
    6. Book Folding effect using Pixel Shader.
    7. Navigation in 3D world of 2D objects 
    8. Animated navigation between Pages

    Here we’re sharing our experience from the amazing CompletIT web site.

    Introduction

    It’s always complicated, when you have to deal with 3D objects. No matter what environment and framework you choose, you’ll need to learn a lot of complicated structures and procedures in order to implement even a simple scenario.

  • 0 comments  /  posted by  Silverlight Show  on  Apr 28, 2010 (1 month ago)
    The purpose of this article written by Mahesh Sabnis is to explain the basic Databinding as well as 3-D features on Windows Phone 7.

    Windows Phone 7 (WP7) is the upcoming next generation Mobile Operating System by Microsoft. Amongst the many features, one of the nice features is that it has support for Silverlight. So most of the new features like 3-D, Databinding etc. are now available on WP7. In this article I will explain the basic Databinding as well as 3-D feature on Windows Phone 7. For development of WP7, you can use the VS 2010 Express 2010 for Windows Phone with the Windows Phone Developer Tools.

  • 0 comments  /  posted by  Silverlight Show  on  Apr 07, 2010 (2 months ago)
    This post of Charles Petzold will be very useful to those of you who are interested in Silverlight and 3D.

    In pretty much any graphics system, transforms constitute the most important feature that doesn’t actually draw anything. Instead, transforms alter the appearance of visual objects by modifying coordinates with mathematical formulas generally expressed as a matrix multiplication.

  • 0 comments  /  posted by  Silverlight Show  on  Mar 26, 2010 (2 months ago)
    SilverLaw has posted an example of a Silverlight 3 Shining Font Design and a video related to it.

    I published a new demo video on how to create a light glossy 3D effect for a Silverlight 3 Textblock control with Expression Blend 3. Watch the step-by-step video at LawBot on Silverlight, my video channel on vimeo.com.

  • 0 comments  /  posted by  Silverlight Show  on  Mar 17, 2010 (2 months ago)
    Andy Beaulieu is happy to find out that Silverlight 4 introduces GPU Acceleration to Perspective 3D Transforms.
    Perspective 3D Transforms were originally introduced in Silverlight 3, and allow 2D visual elements to be rotated in 3D space.[...] The problem in Silverlight 3 was that PlaneProjection’s were rendered using software instead of the video card (GPU), so you could quickly peg the CPU if you overused this transform effect.
  • 0 comments  /  posted by  Silverlight Show  on  Mar 09, 2010 (3 months ago)
    Adam Kinney has a list with 17 tools that you need to know about when working with Silverlight.

    I’ve created my list of favorites tools and libraries and posted them to the Downloads page on the Project Rosetta site. After posting the updated list yesterday I realized I missed two big ones: SilverSprite and Balder.

    Breaking the new list down into categories, I ended up with 3 Essential, 4 Optional and 10 Specialty downloads.

  • 0 comments  /  posted by  Silverlight Show  on  Feb 12, 2010 (4 months ago)
    Tags: 3D , Pixel Shaders , WPF
    In this article Nokola demonstrates the usage of Simplex noise and provides source code which contains both 2D and 3D Pixel shader Simplex noise implementation.

    The "Noise" can be used to make effects such as fire, water, marbles, smooth motion, hand-drawn UI, space travel effects, nebulas and a lot more!

    Simplex noise has similar characteristics to Perlin noise - it's continuous, smooth and its first derivative is smooth too. The nice thing about the Simplex, is that its much easier to compute and thus can be implemented in Pixel shaders.

  • Silverlight Tutorials: Silverlight Basic – SpinningCube

    0 comments  /  posted by  Silverlight Show  on  Feb 09, 2010 (4 months ago)
    Einar Ingebrigtsen has created a Spinning Cube using the 3D projection in Silverlight.

    Silverlight has come a long way since its initial first release in 2007, but still real 3D is missing. In Silverlight 3 there has been done some work by Microsoft on the subject with the introduction of plane projection. For a simple cube like in this tutorial, one would be better off using that technique. But, if you want to represent more advanced geometries, the technique in this tutorial is better.

  • 0 comments  /  posted by  Silverlight Show  on  Feb 05, 2010 (4 months ago)
    In this post, Gavin Wignall demostrates how by using both Projection properties and the InkPresenter you can achieve a pretty interesting effect.

    In this example I have used the InkPresenter to capture the mouse and produce vector paths. I also have a basic interface to change the colour and path size. I then use that captured data to duplicate the vector path upon 16 faces each rotating around a common point using the Projection properties.


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