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  • 0 comments  /  posted by  Silverlight Show  on  Aug 30, 2010 (5 days ago)
    Andy Beaulieu has a new version of DroppyPop for Windows Phone 7.

    Source: Andy Beaulieu's Blog

    Today I released an update to DroppyPop, which for a limited time unlocks all rag dolls and power-ups! (The final release will have a Trial version which will only unlock one rag doll and disable all power-ups). There is also new game play and new power-ups to look out for in this version.

    If you have a few moments of casual gaming time, then please give this new version a try - I look forward to your feedback.

  • Boss Launch 2: Zombie Attack for WP7

    0 comments  /  posted by  Silverlight Show  on  Jun 21, 2010 (2 months ago)
    Andy Beaulieu has a sneak peak of another little project he is working on for Windows Phone 7 called "Boss Launch 2: Zombie Attack".

    This is the much-awaited sequel to Boss Launch, titled "Boss Launch 2: Zombie Attack" - in which you use your (normally useless) boss to take out a Zombie horde as you progress through many challenging levels. Things get interesting when you interact with vehicles (such as jumping into the back of a truck).


  • Creating a Shuffleboard Game using Silverlight

    0 comments  /  posted by  Silverlight Show  on  Jun 16, 2010 (2 months ago)
    The Coding4Fun article of Andy Beaulieu about the Shuffleboard game for WP7 has been now posted. You can try the game here.Image

    In this walkthrough, we will create a table shuffleboard style game for Windows Phone 7 using Silverlight. Many bars feature these long wooden table games, in which players slide metal pucks down the length of the table, attempting to get as close as possible to the far end without sliding off the edge.

  • 0 comments  /  posted by  Silverlight Show  on  Jun 15, 2010 (2 months ago)
    Tags: Games , Windows Phone 7 , Back Button , Andy Beaulieu
    One of the requirements when building a Windows Phone 7 game is to use a back button. In order to conform this, Andy Beaulieu has created an example of an OnBackKeyPress override that he is using to show an in-game menu.

    In order to publish a Windows Phone 7 application on the Marketplace, your app must pass a list of certification requirements. One of the items in the Windows Phone 7 Certification Requirements caught my eye:

    5.2.4 Use of Back Button in Games

    a.Pressing the Back button from the first screen of a game must exit the application.

    b. During gameplay, pressing the Back button in games must present an in-game menu. This menu must offer the option to resume the game. Pressing the Back button while this menu is up must exit the game. Microsoft recommends that you save the user game state or warn them of possible progress loss before exiting the game).

    c. Outside gameplay (for example, when the user is viewing the options or help menu), pressing the Back button must return to the previous menu or page.

  • Shuffleboard: A Windows Phone 7 Sample Game

    0 comments  /  posted by  Silverlight Show  on  May 28, 2010 (3 months ago)
    Andy Beaulieu has created a new Windows Phone 7 sample game called Shuffleboard which demonstrates physics, gestures, perspective transforms, multitargeting, sound and GPU acceleration.

    This Shuffleboard game was created as the basis for a Coding4Fun tutorial, which will be available soon on the C4F Website. I don't want to spoil the fun for the official tutorial release so I won't go into much detail here, but this demo should be helpful for folks wanting to quickly create physics based games for the upcoming Windows Phone 7 devices.

  • 0 comments  /  posted by  Silverlight Show  on  Apr 16, 2010 (4 months ago)
    In this post Andy Beaulieu explains how by using obfuscation you can make it a little bit more difficult for people to copy your Silverlight application logic.

    You might be aware that when you publish a Silverlight XAP on the web, your source code is very vulnerable to prying eyes. A XAP file is in a ZIP compressed format, and the contents are .NET Assemblies and resources which can be disassembled easily using a tool like .NET Reflector .

  • Windows Phone: Silverlight for Casual Games

    0 comments  /  posted by  Silverlight Show  on  Mar 29, 2010 (5 months ago)
    Tags: GPU Acceleration , Behaviors , Games , Windows Phone 7 , Andy Beaulieu
    Andy Beaulieu has posted the slides and demo from his "Windows Phone: Silverlight for Casual Games" session at Code Camp 13 in Waltham.

    In this session, we talked about the new hardware, Silverlight support, the Emulator, GPU Acceleration, monitoring performance, Behaviors, sound support, input, and monetization of your games.

  • Windows Phone 7 + Silverlight Performance

    0 comments  /  posted by  Silverlight Show  on  Mar 28, 2010 (5 months ago)
    If you’re creating a graphics intensive application for Windows Phone 7 using Silverlight, read this post of Andy Beaulieu and find out how to maximize performance for both the emulator and your Silverlight code.

    WP7 devices have a separate GPU which is optimized for handling graphics operations such as displaying, scaling, rotating, and 3D. Silverlight on WP7 has the ability to use that GPU, which can greatly increase graphics performance. It does this by allowing a “snapshot” of a visual, called a Bitmap Cache, to be handed over to the GPU for manipulation.

  • 0 comments  /  posted by  Silverlight Show  on  Mar 09, 2009 (more than a year ago)

    Andy Beaulieu will explain you how to use TransformToVisual for custom XAML animation.

    I recently had the need to dynamically draw a shape in XAML from a specific X,Y offset within another control. This is straightforward... unless the control is Rotated, Scaled, or otherwise transformed. Since the original X,Y position is no longer in the same spot after a transform, we need to use some method to calculate the new X,Y position within the control.

Join the free SilverlightShow webcast 'Running Silverlight Outside the Browser and with Elevated Trust'. Sept 7th, 8 am - 9 am PDT.
In this live session Chris Anderson will cover configuring and debugging OOB mode, toast notifications, elevated trust, direct file access and much more.
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