2d Isometric land – breaking out of the grid
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posted by
paul firth
on
Mar 22, 2011 (5 months ago)
Paul Firth has started a series of blog articles on collision detection with demo and source code in Silverlight: 2d Isometric land – breaking out of the grid 2d Isometric land – breaking out of the grid part 2 2d isometric land – breaking out of the grid update In this first instalment i’m going to talk about bringing some simple technology to isometric 2d games to help them break out of the regu ...