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  • Great Game Development Tutorials for Windows Phone

    0 comments  /  posted by  Silverlight Show  on  Mar 30, 2010 (2 months ago)
    Tags: Game Development , Tutorials , Windows Phone 7 , Michael Klucher
    Michael Klucher has published a great set of links for Windows Phone 7 game development.

    Thanks to Aaron Stebner for reminding me that I haven’t posted about this, but wanted to mention that if you’re new to XNA Game Studio you’ll find a great lab over at Channel 9 on developing your first game (Alien Game) for Windows Phone 7 Series. It’s a great tutorial and something to kick off your mobile game development efforts!



  • 0 comments  /  posted by  Silverlight Show  on  Mar 25, 2010 (2 months ago)
    Jeff Weber has posted an open letter to Microsoft regarding the Silverlight game development community.
    I am pretty confident the Silverlight game development community will quickly grow to become as large(or larger, if the Flash game dev community is any indication) as the XNA game development community.

    For this reason, I hereby request, on behalf of all the future and present Silverlight game developers,  an awesome Silverlight game development portal along the lines of what exists for the XNA Creators Club Online community.

  • author  John Kanalakis  /  released on  Jul 30, 2010
    Pro Game Design with Silverlight 4 Coming soon...

    Product Description

    It was once common knowledge that anyone interested in making Web-based games must learn Flash and ActionScript. Things have changed with Silverlight 4—now you can leverage your existing C# language skills to produce high-quality and feature-rich games for the Web.

    Pro Game Design with Silverlight 4 teaches you how to build a flexible and feature-rich Web-based game engine using Microsoft’s Silverlight 4 Web plug-in for Safari, Firefox, and Internet Explorer. You’ll learn the fundamentals of game design and how to implement them in a flexible and highly re-usable Silverlight game “template,” or engine. Throughout this discovery process, you will find new and innovative ways to apply the C# programming language and XAML markup language.

      Buy from:
      Amazon

    • 0 comments  /  posted by  Silverlight Show  on  Mar 12, 2010 (3 months ago)
      Tags: SilverSprite , Game Development , Silverlight 3
      Bill Reiss has published a new version of SilverSprite for Silverlight 3.

      The last time I started creating a sample game on this blog, I had to go through creating a game loop, handling keyboard input, dealing with vector mathematics, and a few other low level tasks. Along the way I created a helpers library which people could use to get started with their own games. A good amount of code from these samples made its way into SilverSprite, a free open source library that I created to make it easier to get XNA 2D games running in Silverlight.

    • Video – Overview of Silverlight Game Development

      0 comments  /  posted by  Silverlight Show  on  Jan 11, 2010 (5 months ago)
      Tags: Game Development , SilverSprite , Videos
      Bill Reiss has a good introduction video fot those of you who want to get familiar with Silverlight game development and some of the things to watch out for.

      This is a video of a presentation I did for the XNA Calgary Users Group recently. It runs about a 30 minutes and is a good introduction to getting started with Silverlight game development and some of the things to watch out for. I also cover using the SilverSprite library to make game development easier for those already familiar with XNA.

    • Game Development in Silverlight 3 – Slides and Demos

      0 comments  /  posted by  Silverlight Show  on  Dec 18, 2009 (5 months ago)
      Mads Laumann has put up the 4 demos and a Physics Helper demo for Blend from his talk about Silverlight 3 game development in Copenhagen.

      The 16. Dec. 2009 I did a talk about game development in Silverlight 3 in Copenhagen, Denmark. Thanks to all the people showing up, hope you had some good hours too :) One thing that I found especially cool were that one of the attendees was a 10-12 year old boy (he brought his dad of course :) ). He already did a game in Game Maker he told me, very cool!

    • author  Gastón C. Hillar  /  released on  Oct 15, 2009
      3D Game Development with Microsoft Silverlight 3: Beginner's Guide Product Description

      A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C#, XBAP WPF, XAML, Balder, and Farseer Physics Engine

      • Develop online interactive 3D games and scenes in Microsoft Silverlight 3 and XBAP WPF
      • Integrate Balder 3D engine 1.0, Farseer Physics Engine 2.1, and advanced object-oriented techniques to simplify the game development process
      • Enhance development with animated 3D characters, sounds, music, physics, stages, gauges, and backgrounds
      • Packed with inspiring, realistic examples offering impressive graphics, strong performance, and a rich interactive experience
    • XNA “Platformer” Added to the Silverlight Community Gallery

      0 comments  /  posted by  Silverlight Show  on  Sep 14, 2009 (9 months ago)
      Tags: XNA , SilverSprite , Game Development , Silverlight 3
      Mads Laumann announces that his conversion of the XNA starter kit to Silverlight, using SilverSprite, has been accepted into the Silverlight Community Gallery.

      This is really great and I hope it helps somebody out there. You can view it and download the source from the link above.

      You can see my original post about the conversion here: http://laumania.net/post/Porting-XNA-starter-kit-Platformere2809d-to-Silverlight-(SilverSprite).aspx

    • Game Development on the Microsoft Stack

      0 comments  /  posted by  Silverlight Show  on  Jul 29, 2009 (10 months ago)

      Bill Reiss has a post in which he explains about the various methods of developing Silverlight Games including Silverlight and XNA.

      XNA Game Studio allows you to create games for Windows, Xbox, and Zune. You write your games in C# and you can write 2D or 3D games (2D only on Zune right now). XNA doesn’t have a vector graphics library built in, so if you want to make your games more portable, stick to image based graphics.

    • 0 comments  /  posted by  Silverlight Show  on  Jan 21, 2009 (more than a year ago)

      8-bit Rocket blog has launched a cool new Flash to Silverlight series by Steve Fulton focusing on game development.


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